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19th International VFX Computer Graphics Conference 22-26 Oct. 2018 |Turin, Italy
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VIEW Conference

is pleased to announce the press conference presenting the 19th edition of VIEW Conference and VIEWFest
Thursday 4th October 2018, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

GAME-ER Clusters in Action: Co-Op Mode as the New Industry Standard

  • panel
Oct 16, 15:15 CET [1:00H]
In Person in BINARIO3

Matteo Pessione

Coordinator, OGR Tech, OGR Torino

Darshana Jayemanne

Reader in Digital Cultures, Abertay University

Valerio Di Donato

CEO, 34BigThings

Luis Leca

Project Manager and International Consultant, INOVA+

Matteo Sapio

Chief Strategy Officer, Poncle

This panel examines the collaboration between large, established companies and local gaming clusters to drive innovation and regional growth. Through case studies from Turin, Lyon, Bordeaux, Dundee, Brno, and Fundão, we will explore how structured enterprises engage with regional ecosystems, highlighting best practices, challenges, and opportunities for mutual development. The GAME-ER project, funded by Horizon Europe and UKRI, investigates the emergence, development, and sustainability of local and regional video game clusters across Europe. By analyzing diverse clusters, the project aims to provide actionable insights and policy recommendations to support the growth of the gaming industry at the regional level.
This session offers a platform for policymakers, industry leaders, and academics to discuss strategies for fostering thriving gaming ecosystems, emphasizing the importance of collaboration between large enterprises and local clusters in shaping the future of the European gaming landscape.
  • panel
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View Portfolio twitch.tv Animation World Network Escape Studios Nordeus Art of VFX

Talks

The Hybrid Trap: Why AI-Native Production Matters

The Hybrid Trap: Why AI-Native Production Matters

The Promise and Peril of Institutional Capital in Creative Industries

The Promise and Peril of Institutional Capital in Creative Industries

Women in Animation: VFX and Live Action

The Future of Storytelling 2025

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